Gender in Games

                Women in AAA title tend to be much more masculine in comparison to non-AAA title. In arcade games, most women are there as eye candy, and some have nothing to do with the game at all. If they are not there for eye candy then they are in need of rescue. This is when we see women in the usual damsel in distress character. One example of this is in Mario Brothers when you have to rescue Princess Peach from Bowser. This is something that is not seen in AAA games today because they are moving away from that stereotype of women needing a man to save them.
               Things have gotten better for women in video games. They are no longer seen as the damsel in distress, and can now do the same or more as men do in games. The downside to this is that it can and has made women more masculine in the games which they lose some femininity. But this is a step in a better direction than the helpless woman. Women in real life are not helpless, and if they are that is because society pushes that on them. Women of the Western frontier were not fragile creatures. Many had to step up when the husband was gone, sick, or dead, in order to provide for the family. This included hunting, farming, and protecting the family from not just the harsh living conditions but from hostile people as well. The only thing games nowadays need to work on is finding a balance of between the femininity in a woman and them not being a helpless damsel in distress.

Read Dead Revolver

The Wild West is a place most people wish they could visit and experience. The experience that is so sought after is that of the gunslinger/Cowboy. One way to go through this experience is through video games. Red Dead Revolver allows the player to go through the gunslinger experience. This game is full of tropes that are typically found in westerns, and some of the tropes include: lone gunman, strong and silent hero, and the Sheriff that needs help. Although this is a fun game to play, it is hard to see any historical accuracy throughout the game. This is because of all the tropes and lack of doing anything other than shooting people. The main story and videos that play in between the game play only lead you to more tropes. The narrative is driven by killing.

The game Red Dead Revolver begins with the character Red and his mother at home on the farm when his father comes home. He say something like, “all are trouble are over, we are rich.” He then tell them he found gold and that they no longer have to worry about anything. That is when disaster strikes Red and his family. Colonel Daren arrives with some of his men, and he is looking to get the gold from Red’s father. The Colonel and his men began to attack Red and his family. Red joins his father in trying fight off the Colonel, but in the end the colonel kills Red’s mother and father. When this happens, Red picks up his father revolver out of the fire and shoots Colonel Daren, and the shot takes his arm off. The Colonel mortally wounded escapes with his life and Red is left with his dead parents. After the massacre that Red survived, the game jumps a  few years to the future when he is a grown man. He becomes a bounty hunter and goes after gangs and is clearly still upset about what happened to him as a child.

Red Dead Revolver is played in a third person shooter and in each scene that is what about all you do. This game puts all the tropes into play while going through the game. The first trope that is seen is with Red, in the role as the strong silent type and as a gunslinger. Throughout the beginning of the game he does not say much if anything at all. Red is clearly a gunslinger because that is something you do in every scene that there is game play. The only time Red is not shooting something or someone is during the videos that give the dialog for the game. All this portrays him as what is thought to be the typical “Anglo cowboy.” The game even has a racial aspect, when it comes to some of the “bad guys” that you have to fight in the game.

In the second or third scene of the game, Red walks up to a town and is trying to get the bounty of a gang he just killed in the previous scene. A couple of the bad guys you fight in this scene are meant to look like Mexicans. They have the typical trope look of a Mexican bad guy; they have two ammo belts going across their chest, big mustache, and topped off with a big sombrero. Even the boss you fight in this level, who is the leader of the gang do not look white, and he tries to kill the sheriff.

Red Dead Revolver is a fun third person shooter but is drowning in tropes. The game play is almost strictly shooting with not much other to do while playing. This game, like all shooting games, makes killing seem like an everyday thing that is normal. The game would be much more enjoyable if the narrative had more of an impact on the game.

Oregon Trail

The narrative is you, along with four other settlers plan to move west and start a new life. So you gather your supplies and began your journey on the Oregon Trail. Along the way you encounter lots of misfortune on on the trail. Some of the types of misfortune you encounter includes, sickness, hunger,  

The argument is that the moving west was not an easy thing to do and it was not for the faint of heart. This is show with the game represents the west. The West is a rough and tough place to get across and many different danger await you.

Woman, Native Americans, and people of color do not have that big of a role in the game. If one of them had a bigger role than the others, it would be women. This is because you have women in your group traveling the Oregon Trail that you need to keep alive to get a better score. Other than that you could take out the other two groups and the game play would not change.

Graphics do help to get the narrative across. With the graphics, the player is offered what it was like instead of what they create in there mind. It also allows for smoother game play. 

The game did a good job of showing how difficult travel would have been along the trail back then. Although some of the people may have not be represented properly, the travel and dangers of the trail seem to paint a vivid picture of how life would have been.